Dev Map I'm working on (ttt_trainyard), need opinions

Discussion in 'Hobbies' started by hankster112, Feb 20, 2015.

  1. hankster112

    hankster112 Active Member

    So I'm working on a TTT map set in an old trainyard, with the premise being that it's being partially used by the Combine as a transportation checkpoint, with the Innocent being "rebels" and the traitors as Combine sympathizers. The traitors will be able to use various combine equipment to stop the innocents, such as making a Razortrain plow through the map, call in a headcrab canister airstrike, and even a Combine helicopter! (I'm still debating on whether that's too overpowered though, I'll probably release 2 variants of the map, one with and one without that ability) I've posted some screenshots on how it's coming, let me know what you think.
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  2. Looks good so far. I don't think headcrabs are the way to go and a combine hell is just op. The train idea is genious however. I think once you're done you should add some secret spots and stuff, those are pretty good on maps.
     
  3. Candycaneore

    Candycaneore Neko Candy VIP Silver

    Exploding luggage?
     
    • Agree Agree x 1
  4. The Law

    The Law You fought the law and the law won. VIP Silver Emerald

    Great job so far. Maybe when you've completed this map you could post it as a map suggestion to be tested on our servers. :)
     
  5. Carned

    Carned ✘o ✘o VIP Silver Emerald

    Make sure to remove the Helicopter & Headcrab launcher trap.

    Untrackable damage that isn't in the logs is not something Staff want to deal with.
     
    • Agree Agree x 2
  6. EhhChris

    EhhChris Advisor. VIP Silver Emerald

    I love the train idea. +1 for the idea on exploding luggage too (similar to turtles on datmap as I imagine it), if you can swing it.
     
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    • Agree Agree x 1